Thursday, 26 May 2016

6 Killer Examples Of Gamification In eLearning By EI Design


Gamification in learning EI Design article  2016.jpg
Gamification in eLearning is fast emerging as an effective technique to engage learners. It has found its place under the sun for serious learning (that is, meeting specified learning outcomes). This article will share 6 examples that outline how EI Design have created immersive learning experiences using gamification for varied training needs like induction and onboarding, professional skills enhancement, compliance, soft skills enhancement, and behavioral change programs.

Using Gamification In eLearning

Let’s first understand what gamification is and how it is different from playing games.
In one of the earlier articles by Ms. Asha on gamification, Top 6 Benefits Of Gamification In eLearning, highlights both these aspects as follows:
    • Gamification is about more than just playing games (in fact, sometimes it does not involve playing games at all). It can be defined as the concept of applying game-design thinking to non game applications.
    • Wikipedia defines gamification as “the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”.

What Are The Benefits Of Gamification In eLearning?

Again, recap from earlier article the key benefits of gamification
  1. Better learning experience.
    The learner can experience “fun” during the game and still learn if the level of engagement is high. A good innovative elearning development strategies like gamification with high levels of engagement will lead to an increase in recall and retention.
  2. Better learning environment.
    Gamification in eLearning provides an effective, informal learning environment, and helps learners practice real life situations and challenges in a safe environment. This leads to a more engaged learning experience that facilitates better knowledge retention.
  3. Instant feedback.
    It provides instant feedback so that learners know what they know or what they should know. This too facilitates better learner engagement and thereby better recall and retention.
  4. Prompting behavioral change.
    Points, badges, and leaderboards would surely make training awesome. However, gamification is about a lot more than just those surface level benefits. Gamification in learning can drive strong behavioral change especially when combined with the scientific principles of repeated retrieval and spaced repetition.
  5. Can be applied for most learning needs.
    Gamification can be used to fulfill most learning needs including induction and onboarding, product sales, customer support, soft skills, awareness creation, and compliance.
  6. Impact on bottom line.
    On account of all these aspects that touch and impact learners (better learning experience, higher recall and retention, catalyzing behavioral change, and so on), it can create a significant performance gain for organizations.

Does Gamification Really Help Learners Recall Or Retain Information Better?

The answer is an emphatic “yes.”
This is summarized very effectively in the following statement (as per Wikipedia):
“Gamification techniques strive to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure.
Gamification strategies include use of rewards for players who accomplish desired tasks or competition to engage players. Types of rewards include points, achievement badges or levels, the filling of a progress bar, or providing the user with virtual currency.
Making the rewards for accomplishing tasks visible to other players or providing leaderboards are further ways of encouraging players to compete.”

How Can You Ensure Success Of Gamification In eLearning?

Success of Gamification in eLearning  Development is driven by the power of the concept that it is based on. An effective gamification concept is one that:
  • Captures (and retains) learners’ attention.
  • Challenges them.
  • Engages and entertains them.
  • Teaches them.

Gamification In eLearning: 6 Killer Examples

While gamification has been applied in several domains, our focus has been on its application in serious learning. The gamifying solutions that EI Design provide are therefore geared to meet definite learning outcomes.
Our gamification strategies broadly map to:
  • Complete gamification, wherein:
    • Tasks or concepts that are overlaid on the learning content but are not related to the content.
    • Contextual tasks or concepts that are overlaid on the learning content.
  • Partial gamification (notably in inline checks and end of course assessments)
In this article, I will share 6 examples that will illustrate how gamification (full or partial) can be applied to your key training needs in:
  1. Induction programs.
  2. Professional skills enhancement.
  3. Compliance.
  4. Soft skills enhancement.
  5. Behavioral change.
  6. Gamify assessments for traditional eLearning courses (partial gamification).

Complete Gamification

Example 1: Induction Program.
The gamification concept: At EI Design, we chose the 100 days induction cum onboarding plan to map to a theme of a mission that needed learners to clear various levels within the stipulated time. It also had leaderboards to enable them to assess how they are faring against the other team members.
EI Design Induction Program 02
Reference: You can also refer to Ms. Asha Pandey's earlier article What Are The Benefits Of mLearning? Featuring 5 Killer Examples, where this example was featured.
Example 2: Professional Skills Enhancement (account management fundamentals for project managers and account managers).
The gamification concept: An avatar based gamification approach. The highlights of this approach were:
    • Creation of different learner paths.

    • Alignment of the learning and gamification path to the proficiency of learners.

    • Presentation of a mix of questions in each path (mapping to real-life challenges commensurate with the proficiency level of the learners).

  • Non availability of learning aids of theory (lifeline) for higher proficiency learners to make the challenge tougher. (The complexity and the nature of the challenges posed to the learners tested their cognitive proficiency to tackle the situation at hand, thereby resulting in immersive learning.)
Serious Game Concept 2
EI Design Gamification Professional Skills Enhancement
Reference: You can also refer to Ms. Asha Pandey's earlier article Gamification in learning through an avatar-based serious game concept, where this example was featured. The article provides further insights on the concept and its application.
Example 3: Compliance.
The gamification concept: At EI Design created a simulation based, task oriented gamification course, which was interactive and engrossing.
  • The game scenario was mapped to the context of risk management and the incremental learning was provided at each stage of the game as the learners took the challenges and overcame them.
  • To achieve this, we incorporated a real work environment (visually), an element of challenge (bonuses and bombs), rewards for success (caps, badges), and learning through activities including elements of surprise and delight.
  • We provided the learners the choice to seek support while performing the assigned task like in a real life scenario mapping to actual human behavior in such situations. This ensured a true simulated environment to encourage application of knowledge through performance.
EI Design BiSpoke3EI Design BiSpoke4
Reference: You can also refer to EI Design Blog  article Gamification in Compliance, where this example was featured. The article provides further insights on the concept and its application.
Example 4: Rewards And Recognition.
The gamification concept: This too uses an avatar based approach. The learners go through a series of gamified activities that map to the required qualities of a given reward category. The activities simulate and reinforce the qualities the individuals have to maintain to win. The scores lead them to gaining the reward. This approach also features leaderboards.
EI Design Gamification Rewards RecognitionEI Design Gamification Rewards Recognition 2

Partial Gamification: Features Gamified Activities Or Gamified Assessments

Here are a couple of examples that show how partial gamification techniques can be applied to a traditional eLearning course. This simple value addition can make a standard eLearning course more fun and engaging.
Of the two examples of partial gamification techniques featured here, the first one shows a gamified activity while the second one shows a gamified assessment.
Example 5: Soft skills / time management – A gamified activity on time wasters.
EI Design Gamification Time Management
Example 6: A gamified assessment.
This can be used to enhance learner engagement in any traditional eLearning course.
EI Design Gamified Assessment
The power of gamification in eLearning that is aligned to learning outcomes is clearly evident in these 6 examples. I hope this article was useful in helping you understand how you can use gamification in eLearning for almost all of your training needs.
At EI Design, we have a very mature gamification practice and we can help you in transforming your traditional eLearning approaches to more immersive gamified approaches. Do reach out to Ms. Asha Pandey for pointers on these.
Please find related article on gamification :





Sunday, 22 May 2016

How To Boost Your Workforce Performance With Mobile Apps?

Today, we cannot think of our lives without mobile devices. It comes as no surprise that most Learning and Development teams are updating their learning strategy to factor for mLearning or mobile learning. Several global organizations are offering the flexibility to learners through the Bring Your Own Device (BYOD) policy and are seeing notable gains in learner engagement as well as higher completion rates of online learning courses. Here is how mobile apps can be a useful addition to your corporate learning strategy.



Mobile learning development and Mobile Apps - EI Design
Mobile Apps for Learning - EI Design

Boosting Your Workforce Performance With Mobile Apps


An interesting aspect of mLearning or mobile learning is the usage of mobile apps for learning. This article, will outline how mobile apps can be a meaningful addition to your overall learning strategy. It will also share 3 examples to illustrate how you can use them for primary or formal online learning as well as to supplement it through informal learning.
You can refer earlier article written by Asha on Mobile Apps For Learning, to get a detailed view on how mobile apps can be integrated into your learning strategy.  Here are a couple of extracts from the same article to establish the background.

What Are Mobile Apps For Learning?

Mobile Apps are one of the delivery formats that offer the additional flexibility of offline viewing of the eLearning course to the learners from their mobile devices. (They need to have an internet access to download the course and then they can view it with/without the internet connection. However, to track their progress through the Learning Management System, they must be connected to the internet as only then can their progress information be passed on to the Learning Management System).

Where Do Mobile Apps Find The Right Fit In Today’s Learning Strategy?

Mobile apps can be used equally effectively to offer formal training (bite-sized) or supplement formal training. But this is not all. Performance Support Tools (PSTs) (particularly Ready Reckoners, Checklists, Tips, and so on) are designed to be made available to learners within their work-flow. Making them accessible to the learners on their mobile devices encourages them to use it on the job. Hence, Performance Support Tools are a great fit for mobile apps.
  • For primary learning (formal training).
    They can be used for primary learning provided they are packed as micro-learning nuggets.
  • As a supplement to formal training.
    1. Mobile Apps are a good fit to provide pre and post assessments for formal training (online or blended)
    2.  They can be effectively used as practice sessions or reinforcements of formal training through Videos/Examples/Scenarios.
Let’s take a look at a few examples that illustrate how EI Design team have used mobile apps to provide an edge to the existing learning delivery.

Example 1EI Design team has made parts of the Induction program available as a mobile app. This has provided new employees with the flexibility to read part of the information in offline mode.
EI Design mlearning app PST
Example 2: EI Design team has created a gamified app on time management to help learners practice time management exercises. This supports the primary, formal course on time management fundamentals and serves as a fun supplement.
EI Design mlearning app PST 2
Example 3: EI Design team had created an app for a Tobacco company (as a learning and sales promotion tool). The app was designed for the company’s distributors and contained gamified questions on their products. The reward element comes in the form of vouchers that the learners obtain after achieving a certain score.
EI-Design-mlearning-app-PST 3
Example 4: The EI Design team had created an app to have learners curate content generated by them to their organization’s portal on Health and Safety. The idea was to create a learning community that is engaged in the corporate mandate of Health and Safety and works towards flagging instances that can be potentially hazardous.

Usage of mobile apps is limited only by your imagination. Mobile Learning Development solutions at EI Design, have used them in multiple ways extending to informal (including Performance Support) and social learning models. In a bite-sized mode, it can also be used for formal training.
If you have any queries on how you can integrate mobile apps meaningfully into your learning strategy, do contact Ms. Asha Pandey.


Thursday, 12 May 2016

6 Tips To Convert eLearning Courses From Flash To HTML5

Mobile devices are all the rage, and it looks like their popularity is here to stay. The trouble is that most tablets and phones don’t support Flash, which makes Flash-based eLearning content virtually obsolete. Luckily, HTML5 offers a versatile multi-platform alternative. In this article, I’ll share 6 tips to help you convert your eLearning course from Flash to HMTL5 to optimize the mobile learning experience of your audience.


6 Tips To Convert eLearning Courses From Flash To HTML5



Converting eLearning Courses From Flash To HTML5: 6 Tips For eLearning Professionals

Turning your amazing Flash-based eLearning course into HTML5 is no easy task. This is especially true if your eLearning course is lengthy or involves an abundance of interactive elements. After all, you’ve spent hours, if not days or months, fine tuning every aspect of your eLearning course, and the thought of converting every eLearning video, eLearning game, and online scenario can seem overwhelming. Fortunately, there are 6 tips that can help you make the transition without devoting a great deal of time or money to the process.


Gather your assets.

Collect all of your eLearning content beforehand, including eLearning activities, videos, and audio elements, so that you have all of your resources at-the-ready. You must have a detailed list of all eLearning courses that you’ll be converting to HTML5, so that you can get a general overview of the work that lies ahead. This will help you to prioritize which eLearning courses you’ll focus on first and create a schedule that streamlines the work process. Getting your eLearning team on board is also crucial, as they can give you an indication of what you are working with and the best way to structure the new eLearning content.


Keep it short and simple.

This may be one of the most difficult aspects of converting your eLearning content, as it often involves some major cuts and revisions. eLearning content for HTML5 courses, unlike Flash, should contain fewer bytes in order to reduce download times. Keep in mind that a significant number of online learners are going to be using their mobile devices to access the eLearning course. Thus, you must keep your data to an absolute minimum, while still including all of the essentials. Sit down with your Subject Matter Expert and other key members of your eLearning team to conduct a thorough audit of the eLearning course. Look at every piece of eLearning content to determine what can stay and what should be removed before you make the switch.


Use the right tools.

Before you start converting your eLearning content you should have a clear idea of what authoring tools you’ll be using and how to use them most effectively. The process can be time consuming and complicated if you don’t have the right authoring tools at your disposal, especially if you have a great deal of interactive and multimedia elements in your instructional design. Here are two authoring tools, in particular, that may be able to help:

Swiffy.

This is a Google release which allows eLearning professionals to convert Flash to HTML5 content. It is web-based, which means that you can access your ongoing project anytime, anywhere. Once you’ve converted the material you have the option to embed it into your site. Keep in mind, however, that it is limited and will only convert some of the Flash components.

Adobe Canvas.

Adobe’s Canvas features the Flash Pro tool that can translate Flash objects to HTML5 content. Essentially, the software maps the Flash elements using the API within Canvas, then renders the graphics as finalized drawings or JavaScript code to add interactivity to your online creation.


Know your limits.

Depending on the authoring tools that you are using, you must be aware of the specification limitations that apply. For example, with certain authoring tools, you may not be able to convert all of your interactive multimedia content to HTML5. If this is the case, you may have to completely revise or restructure your online content materials in order to make them mobile-friendly and HTML5-ready. If possible, research all of the authoring tools that are available to find the option that is versatile and robust enough for your needs. Though more advanced tools may cost more, they might be able to drastically reduce development time and eliminate some of the headache.


Test the layout as you go.

One of the biggest mistakes you can make when converting from Flash to HMTL5 is not conducting periodic checks. You must test the layout as you go along to ensure that all of the components are properly translated. Create checkpoints that allow you to view the pages before you move onto the next online lesson or module. By doing so you reduce the risk of lengthy revisions later on. Not to mention, you can solve common problems that tend to repeat throughout the entire eLearning course. For example, if a repeating script is giving you trouble in the first module, chances are it will be problematic further down the line. Thus, you can troubleshoot the issue now and apply the same changes throughout the entire eLearning course to save yourself some valuable time.


Preparation is half the battle.

The key to a successful and stress-free Flash to HTML5 conversion is planning and organization. You must prepare for the process well in advance and know what the job entails. This also involves preparing the GUI (Graphical User Interface) for the eLearning project. In some cases you may be required to customize the GUI to meet your needs. If you do need to make any changes to the player you should consider outsourcing the work, particularly if you have no prior experience and need to get the job done sooner rather than later.

HTML5 is the quickly becoming the go-to design solution for Instructional Designers, and it’s easy to see why. Not only does it make your eLearning experiences more accessible, but helps you create scalable, versatile, and robust eLearning content that is virtually future-proof. So, make your eLearning experiences mobile-friendly and ready for the learners of tomorrow by converting your eLearning content today.


Is it really time to say goodbye to Flash forever? Read the article 6 Benefits Of Using HTML5 In eLearning to find out why Flash is fading and the benefits of switching to an HTML5 approach for your next eLearning course.


Source : 6 Tips To Convert eLearning Courses From Flash To HTML5